My name is Abel Kim, a board game, card game, and League of Legends/Hearthstone/Overwatch freak. In honor of International Tabletop day on April 30, I will be talking about some of the games that I am planning on bringing to the table.
In today’s review I will be talking about the first board game I ever got: Legendary Marvel. Firsly, here is my origin story: I was scrolling down Youtube when I saw Markiplier’s face in the picture of a Tabletop video for Legendary Marvel. I clicked the video to see the magnificent Warfstache but was instead entertained by the antics of the guest stars and the host Wil Wheaton (who was btw an actor in Star Trek and Leverage and who knows what else). Here is a link to the video that inspired me to buy the game: “Maria is love. Maria is life.” -fake Markiplier quote 2015
Now on to the real review.
Legendary Marvel is a 1-5 player game from Upper Deck (Yeah the company that makes baseball cards) that tends to play around 45-60 minutes. Ideal player count is about 3.
(Wil Wheaton in the video probably explains the rules better than me, but I will try and give it a shot)
Legendary Marvel is a deckbuilder game where you recruit heroes to fight the Mastermind and their henchman in order to try and defeat the Mastermind before the Mastermind completes his nefarious scheme.
…. Ok. I think that is the best I can do in explaining this by myself. Here is a product description from Boardgamegeek:
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain’s attack cards underneath it, then modify the villain deck as needed based on that villain’s particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what’s available.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player’s turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains “master strike” cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game’s end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
…. And there you have it. There are of course expansions and different versions of the game, such as Legendary Villains. Upper Deck has also released a successful, but darker, version of this game called Legendary: Encounters. Legendary Encounters has sci-fi themes and currently has a game for Alien and a game for Predator. There will be future Legendary Encounters for more Aliens and Firefly.
Finally, I can actually review the game.
My actual legit review
- It is Marvel-themed
- The game or an expansion has the characters you like (probably)
- Cooperative experience that can prove to be challenging
- Tons of replayability
- Different schemes and ways for the Mastermind to win
- Family friendly art
- Players vs. the game
- The base game can be considered a bit too easy at times, is recommended to get Dark City if the game seems fun but too easy
- Expansions can be a money sink, especially if you decide to buy all of the expansions
- Game is not as thematic as Legendary Encounters
- Currently an embargo on FF4 products, so the FF4 expansion is out of print
- Set up and tear down time can be long, but not as long as Legendary Encounters
Definitely consider this game if you want to recruit your favorite heroes in a team up against a Mastermind.
If you are interested in the game, be sure to come on April 30 to try it out.
Over the next week I will be reviewing the rest of my gaming library (Ashes: Rise of the Phoenixborn, Specter Ops, We Didn’t Playtest This, filler games) and some of the Kickstarter board games I have taken interest in (e.g. Aeon’s End, Guards of Atlantis, Dark Souls) as well as anything else I like (Overwatch, etc.)
If you have any questions or if you want to give me a game to review (a.k.a. give meh free games cuz I is poor D:) (kidding) (kinda) be sure to message me at email@example.com with FMPL Unplugged in the topic message line.